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recent work : Blue
Roads K-scope Flash: mixed medium - (click to view-recommended for broadband) Where
are you? - CDrom (click to view-recommended for broadband) Drumbeat
Media - web design Weightzone
- 60 sec screen stings Wheel
of Astrologers - web design Outskirts
- web design Consultancies: |
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| >>> teaching | |||||||||||||||||||||||
City College Brighton and Hove Spring
term 2006 City College Brighton and Hove Autumn
term 2005 City College Brighton and Hove Autumn
term 2005 Sussex Downs College - Lewes Autumn/Spring
term 2005/6 Centre For Continuing Education - Sussex University at The Lighthouse Media Centre Multimedia
- stage 2 - Developing Interactive Perceptions City College Brighton and Hove Spring
term 2005 City College Brighton and Hove Autumn
term 2004 City College Brighton and Hove Autumn
term 2004 Centre For Continuing Education - Sussex University at The Lighthouse Media Centre Multimedia - stage 1 Sussex University - Media Studies Summer Workshops MA
Digital Media - Postgraduate Spring
Term 2004 Support
for Theory and Practice of Media Production (yr 2) animation Autumn
Term 2003 MA
Digital Media - Postgraduate The
Lighthouse Media Centre
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| >>> research | |||||||||||||||||||||||
I
have always maintained a keen interest in the current popular culture
and its effects on contemporary art, both digital and non-digital. As
my background is very much in the pioneering days of digital design I
have always had a fascination with digital art and an interest in the
new technologies developing within this culture; however I maintain that
a good designer is one that has the ability to create artwork off-screen
and use the medium as a tool. It is not software skills that make a good
designer, but an innovative and creative designer can push the boundaries
of the ‘tool’ to enhance his abilities. I have looked at the
changing role of the designer in the work place, in an age of advanced
technological production, and along with questioning the 'authenticity'
of the images he produces, I have questioned whether the skills used to
produce digital artifacts can be classified as 'craft'.
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| The
Crossing, 1996 Video/sound installation Bill Viola |
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A current area of interest lies in looking at notions of disembodiment in cyberspace and issues of identity. I’m not sure that culturally, practically we are ready to accept disembodiment theories. To some extent, although the net takes place in a virtual space, I think that we still attach faces (and bodies) to the works that we see there. Do we attach identities to strangers for the work we see/read; like one does when one talks to a stranger on the phone? Could the type of work one sees on the net, or the way one navigates through the web influence the type of identities one builds up, both for strangers and for ones self? In practical terms this involves some programming that would take different features and merge them together to form an identity, according to which buttons are pressed, or according to where we go; this could be fun for user, but outcomes would depend on issues that come up in research; would this identity be random? Or would a fairly stereotypical image be produced according to the type of buttons one choose to press or according to the way in which one navigates through cyberspace? |
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| >>> c.v. | |||||||||||||||||||||||
| word
doc pdf format |
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